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AQUA CHALLENGE (RACE B)

(The task for Race B of this competition is for the craft to successfully reach the far end and return to the point of commencement of the race, on its own, in the shortest time)

 

RULES FOR THE RACE

  1. A whistle will be blown to indicate the commencement of the race. Participants may switch on the power for their craft, align and release them in the water behind the start line.

  2. The participant will not be permitted to propel the craft by hand. The crafts must touch the edge of the racing area which will be the finish line. Two lengths have to be completed.

  3. The craft will need to turn around or move backwards after completing the first length. The participant will not be permitted to control/handle the craft once the race has commenced.

  4. Depending on the number of entrants heats may be organized. The winners of the heats will compete in the rounds that follow to select the final winners.

  5. The start line will be surveyed by cameras and the recordings referred to in case of very close ties.

  6. The competitors can make adjustments to their crafts between races.

  7. If a craft sinks or malfunctions the participant will be disqualified. The craft will be retrieved upon the conclusion of the event by the support staff of QUANTA. No participant will be permitted to make any attempt to retrieve a submerged craft.

  8. If no craft reaches the end of the racing area, (the starting point) the team whose craft has travelled the maximum distance from the starting line in 10 minutes will be declared the winner.

  9. Participants may use the same craft as used in Race A, with suitable modifications enabled, for the return leg of the race.

  10. The winner will be awarded 5 points. The First and Second runners up will be awarded 3 and 2 points respectively.