[DEBATE] [INSIGHT] [ACTA
MATHEMATICA] [MENTAL ABILITY TEST] [SCIENCE QUIZ] [AQUA CHALLENGE (RACE A)]
[AQUA CHALLENGE (RACE B)]
AQUA CHALLENGE (RACE B)
(The task for Race B of this competition is for the craft to successfully reach the far end and return to the point of commencement of the race, on its own, in the shortest time)
This competition is a unique race testing the ingenuity, assembly skills and understanding of practical problems by the participants. There will be new and more complex challenges added to the competition every year.
Each team will be represented by two participants.
The participants are expected to bring to the venue a working model of a craft that is designed to cross a length of water. The competition will be judged on the basis of speed in crossing this length of water.
The craft should be built by the participants in advance according to the guidelines below.
Crafts not built according to the guidelines will be disqualified.
1) The craft should be equal to or less than 12 inches in length and 8 inches in width. The height is not limited. The
dimensions will be ascertained by the organizers before the race.
2) Once the race has begun the CRAFT can change its shape and size to any dimension as long as it stays within its allotted lane. (1 meter wide)
3) Only battery powered crafts will be permitted. Combustion engines, per-pressurized containers or other fluids must NOT be used.
4) The craft MUST NOT be operated by remote control. It can have autonomous guidance on board only. No homing beacons will be allowed.
5) The body of the craft must be constructed by the participants themselves and must not be from any prefabricated kit, commercially available toy or a partly assembled factory made kit. Batteries of any strength and type will be allowed. All motors and propellers are allowed. All electronic components are allowed conforming to the rules above, i.e. not for remotely controlling the craft.
6) The competition platform will have the following layout.
i. Length: 25 meters
ii. Width: The width will be marked by two ropes, 1 inch in diameter, placed 1 meter apart across the entire length of the racing field.
iii. The ropes will be on the surface of the water. Crafts may touch the ropes and be guided by them to the finish line.
iv. The level of water will be 5 inches below the edges of the container and will be have a minimum depth of 3 feet.
RULES FOR THE RACE
- A whistle will be blown to indicate the commencement of the race. Participants may switch on the power for their craft, align and release them in the water behind the start line.
- The participant will not be permitted to propel the craft by hand. The crafts must touch the edge of the racing area which will be the finish line. Two lengths have to be completed.
- The craft will need to turn around or move backwards after completing the first length. The participant will not be permitted to control/handle the craft once the race has commenced.
- Depending on the number of entrants heats may be organized. The winners of the heats will compete in the rounds that follow to select the final winners.
- The start line will be surveyed by cameras and the recordings referred to in case of very close ties.
- The competitors can make adjustments to their crafts between races.
- If a craft sinks or malfunctions the participant will be disqualified. The craft will be retrieved upon the conclusion of the event by the support staff of QUANTA. No participant will be permitted to make any attempt to retrieve a submerged craft.
- If no craft reaches the end of the racing area, (the starting point) the team whose craft has travelled the maximum distance from the starting line in 10 minutes will be declared the winner.
- Participants may use the same craft as used in Race A, with suitable modifications enabled, for the return leg of the race.
- The winner will be awarded 5 points. The First and Second runners up will be awarded 3 and 2 points respectively.